The project is, from the outset, developed and executed through contributions, from both children and their parents.
The animation process started with a series of workshop in which children created illustrations, sound and animation.
Children in different age groups, varying from 2 to 10, were inspired to visualise a princess, a castle, animals and a prince that is as childish as they are and is allowed to be dirty or have a hole in their pants.
Collection of Children’s illustrations, colours and patterns
Separate parts of the body, objects or the environment were taken out from various children’s illustrations and merged into one single character or object.
Children at work
Character adaptation and development
This approach means the end users – the children – have a co-creative and participatory role from the very outset of the project. So from an early age they are shown the value of teamwork and co-creation as opposed to solitary creation.
Integration of Children’s colour palette in character design
The main goal of this approach is to foster creativity through the transmedia platforms – whether at a visual level, through drawing, or at a narrative level, through storytelling. And at the same time, both interactive experiences have as their aim to educate.
Integration of Children’s drawings and textures in animated films
For the animated films, a new aesthetics is researched by combining 2D animation with stop motion of real objects, props and sets co-created by children. The animation is intended to be playful and dynamic with vivid colours thus giving the animation a childlike quality.